
Gisela García roser
Game Designer with a passion for creating both horror and cozy experiences.
Inside the crow's nest
18 PEOPLE- 10 months - Game Designer
Survival Horror project with fixed cameras developed in Unreal Engine 5. Play as a hunter who has been kidnapped and must find his way home, searching for a scape in a cursed monastery full of cultists who want to sacrifice him to bring their god back. Inspired by the classics of the genre.
INSIDE THE CROW'S NEST
Survival Horror project developed in Unreal Engine 5 with a team of 18 members. Play as a hunter who has been kidnapped and must find his way home, searching for a scape in a cursed monastery full of cultists who want to sacrifice him to bring their god back. Explore three different environments in this game inspired by classics of the genre.


As the team's designer, I was responsible for:- Creating the Game Design Document (GDD) in collaboration with the rest of the design team.- Designing layouts, beat charts, flowcharts, blockout and the puzzle of the second level of the game.- Writing and shaping the game's narrative.- Assisting the programming team with mechanic adjustments and polish.- Working closely with the art team to define metrics, review collisions and lighting, and align gameplay with visual design.- Taking on production tasks such as defining development timelines for each feature and tracking project planning.